
Project Info
| Team Size | 2 |
| Role | Core Developer |
| Responsibility | Full Stack Development |
| Duration | Long Term |
| Platform | MacOS, Linux |
| Tech Stack | Rust |
Incremental PBRT is a ray tracing rendering engine built in Rust, based on PBRT. Its goal is to achieve an efficient, easy-to-use, and extensible ray tracing rendering engine for learning, research, and practice.
This project was jointly developed by me and my good friend Xiaoxi Song. We started from scratch and implemented the core features of PBRT step by step.