项目信息团队规模1角色设计工程师、技术美术责任负责渲染效果设计、渲染管线设计、着色器编程时长2周平台HyperOS 3.0技术栈Godot, Glsl, gdshader Project InfoTeam Size1RoleDesign Engineer, Technical ArtistResponsibilityResponsible for rendering effect design, rendering pipeline design, shader programmingDuration2 weeksPlatformHyperOS 3.0Tech StackGodot, Glsl, gdshader