项目信息
Project Info
Team Size | 2 |
Role | Core Developer |
Responsibilities | Everything |
Duration | Long-term |
Platform | MacOS, Linux |
Tech Stack | Rust |
Incremental PBRT 是一个构建在Rust语言上, 基于 PBRT 的光追渲染引擎。它的目标是实现一个高效、易用、可扩展的 光追渲染引擎, 用于学习、研究和实践。
Incremental PBRT is a ray tracing rendering engine built in Rust, based on PBRT. Its goal is to achieve an efficient, easy-to-use, and extensible ray tracing rendering engine for learning, research, and practice.
这个项目由我和我的好朋友 宋晓曦 Xiaoxi Song 共同开发。我们从零开始, 一步 一步地实现了 PBRT 的核心功能。
This project was jointly developed by me and my good friend Xiaoxi Song. We started from scratch and implemented the core features of PBRT step by step.